The funny part about developing a game about stress is that each time something like this happens now, there is a little piece of me that mentally observes: "This is just like in the game."Ĭreating Darkest Dungeon has helped us deal with classical heroes as real people with weaknesses both physical and mental. It's not the most productive of behaviors, but I guess everyone has their ways of acting out. My own personal Affliction is Irrationality - the pathways in my brain normally so devoted to logic and reason can become twisted like gnarled overlapping roots, and I'll start jumping to wild conclusions and emphatically arguing points I don't even necessarily agree with. I hit my stress cap and popped to "Afflicted" status during the third week of the Darkest Dungeon Kickstarter - the culprit being the last two months of intensive work and constant decision-making.
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